GEOMETRY commands
PROGRAM NAME
goctmesh - Create an Octmesh Geometry Object from 3D Data
DESCRIPTION
octmesh
is used to create a "mesh" out of three-dimensional value data. The
value data must either have an element size of 4 and contain RGBalpha
values, or an element size of 1, in which case the scalar elements
will be combined with a visualization colormap to produce RGBAlpha
values by the renderer.
Location data must also be present in
the input file. Location data is required to exists in R3 (i.e.,
each location vector must have and X, Y and Z component). The underlying
grid types which are currently supported are CURVILINEAR and UNIFORM.
REQUIRED ARGUMENTS
- -i
-
type: infile
desc: input 3d data for octmesh
- -o
-
type: outfile
desc: output geometry octmesh
OPTIONAL ARGUMENTS
- -cmap
-
type: infile
desc: input vis colormap
default: {none}
- -do_normals
-
type: boolean
desc: Flag indicating whether or not normals should be generated. Normals are computed from the value data, and are required for voxel-dot shading.
default: true
- -flip_normals
-
type: boolean
desc: Causes normals to be flipped or not.
default: true
- -name
-
type: string
desc: object name
default: octmesh
EXAMPLES
SEE ALSO
quadmesh, ggencmap
RESTRICTIONS
REFERENCES
COPYRIGHT
Copyright (C) 1996,1997 , The Regents of the University of California. All rights reserved.